Wednesday, September 23, 2020

Making an Army

The game uses a system of cards (freely available on the internet, but once upon a time we had only the cards from the core box and supplemental boxes) to create armies. There are four kinds of cards - core, support, special, and character. The core cards form the units, and the others are added on to it.

An army must have at least two cards, plus an additional core card for every 150 points above 300 (so two for 300 and below, three at 450, four at 600, and so on).

The army can have two support cards and one special card per core card. While the rules specify that each core card can have up to two support cards attached, there's no limit to the number of special cards that can be attached to a core card (other than the limit of how many in the army). Both of these add mecha or upgrade existing mecha.

Characters are added to existing mecha.

All of these cost points. If you're playing with just Wave 1, you won't want to go much outside the 300-450 points range. The problem is the Zentraedi either get overrun by the UEDF at too high a points, or get wiped out at too low.

As an aside, beware playing on too small a board or with too little terrain. The Zents need something blocking the UEDF's ranged firepower, and everyone wants room to maneuver. 4'x4' is good, but 4'x6' is better. The book suggests you cover at least a quarter of the board with terrain - I wouldn't go up over half, though.

Tuesday, September 22, 2020

Introduction

 I recently got (back) into the defunct game, Robotech RPG Tactics. There was a bit of controversy years back over the publisher, Palladium Games, completely screwing over their Kickstarter backers and mismanaging the whole thing badly enough that they lost the license. The minis themselves have the problem of being shrunken versions of the model kits, which is pretty much the worst of all worlds.

But on the upside, it's a cheap and easy game to get into, and you can either 3d print missing minis or pick up proxies from Kids Logic's MiniTech line.

Plenty of other people posted unboxing reviews and complained about everything, and the last thing the internet needs is more bitching. I'm going to discuss the game itself, including using the various units and building armies. Where I use a mini not from Wave 1, I'll provide a source if I remember it.

UEDF - Wave One Mecha

The UEDF has five flavors of Veritech and four varieties of destroid in Wave One. This faction has tougher mecha with weapons that have long...